![]() Combat actions in Ruins of Myth Drannor are discrete and sequential. Ruins of Myth Drannor features a more traditional application of the D&D combat rules than Baldur's Gate does, offering a style of play complete with all of the unfortunate compromise found in the battles of many pen-and-paper D&D sessions. Such an approach would require so much time and effort that it would distract from the reality of the experience instead of enhancing it. ![]() Of course, most tabletop D&D gamers don't play through their battles instant by instant. Baldur's Gate can be paused to give the player an opportunity to think through each character's actions, allowing for coordinated group attacks and thoroughly believable defensive strategies. Though diligent in its adherence to the twisting arithmetic that drives the D&D rules, Baldur's Gate allows the player to break down party combat into the smallest possible time units and it simultaneously applies the actions of all characters and monsters in a real-time stream. Baldur's Gate (1998) and other D&D-based games fashioned on the Infinity engine use a computer-enhanced yet ultimately more accurate method of translating the Dungeons & Dragons combat system to video gaming. It is also appropriate to compare this official Dungeons & Dragons game to contemporary releases, in terms of its mechanics if not its narrative elements.
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